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Nepenthe Ativador Download [License]





















































About This Game You wake up with no memory. Your day is starting off great!Nepenthe is a hand-drawn RPG with a terrible sense of humor. Set in the strange world of Carithia, you play as a mysterious bald dude who lost his memory. Yes, you read that right. Meet some very polite monsters, and battle both them and your sense of self-dignity in epic bullet-hell fight scenes.Definitely not a potato in a trench coatSporting a childish hand-drawn art style, Nepenthe is sure to either make you love it at first glance, or throw your computer away. The developer of Nepenthe takes no responsibility for such actions, and recommends drinking chamomile tea. “It’s really soothing,” he says. “You should really try it one day,” he says. “What was I talking about?” He asks. There is an awkward pause.designed for non-psychopaths, mostlyWith three different endings, and countless side-quests, Nepenthe is designed for ultimate replayability. This can get quite annoying if you need to share a computer with someone else. Trust me. Almost every monster can be spared, for added challenge and less violence. They can also be killed - don’t worry, you psychopaths! If you enjoy dad-jokes or Chinese water torture, Nepenthe is for you.Nepenthe is designed for both casual and hardcore gamers alike.Explore two modes: "Adventure" or "Story," to find the play-style that best suits you."Adventure" mode is a bullet-hell extravaganza, with ever increasing difficulty as the game progresses."Story" mode's battles are easy one-click things, designed for those who just want the story, not the gameplay.Enjoy stunning hand-drawn art along the wayJoin us, as we stare into the Orb together. 6d5b4406ea Title: NepentheGenre: Action, Adventure, Indie, RPGDeveloper:YitzPublisher:yours trulyFranchise:NepentheRelease Date: 17 May, 2018 Nepenthe Ativador Download [License] nepenthe pinot gris. nepenthe meaning. nepenthes nebularum. nepenthe patisserie. nepenthe kid definition. nepenthe ohm. nepenthe altitude shiraz. nepenthe julianna barwick rar. nepenthe edgar allan poe. nepenthe gift shop. nepenthe opening hours. nepenthe novel. nepenthe facebook. nepenthe photos. nepenthe big sur images. uss nepenthe. nepenthez twitch. nepenthes northiana. nepenthe instagram. nepenthe raven. nepenthe online shop. nepenthe 2016 shiraz. nepenthe gate block shiraz Nepenthe is a turn based RPG with influences from undertale and, if I had to guess, other RPG maker games like Suits.I bought this game at full price as a friend of mine knows the developer, and after they gave me the description of "It's a darker undertale on a shoe string budget" I had to give it a fair shake, even though I don't normally play games like this outside of LISA the painful RPG.I'll start with the positives, because this game does have a few. Namely, the soundtrack. The music in this is quite unique, with many of the tracks actually managing to send a shiver down my spine. I'm sad I don't know the names of individual tracks, otherwise I'd mention them and possibly search them out just to have on my phone to listen to. Certain fights like the two with the guards in the magistrates castle really stand out, though I think one of my personal favorites comes from a section in an underground tunnel with distorted vocals. Most of the audio in this is either stock RPG maker stuff (I recognize the damage sound from several other RPG maker games), or uses this distorted guitar that I adore, with more 'normal' music filling out the spaces between.After that we've got the comedy, this game is throwing jokes at you constantly, all of them based on the dialog or descriptions you get from stuff in the enviroment. I'll admit, a few of them did get me to chuckle, like the subtle "you abduct the teddy bear" item pick up description, or how even the enviroment might sass you a little for being too nosy. But most of the time it felt a bit more cheeky than anything, and while the humor was appreciated, I often wasn't sure what was just messing with me and what was important. I'm still not sure what that teddy bear was for, I just wanted it.Which brings me to possibly my biggest problem with the game, and probably the most subjective point. The artstyle. It's done almost entirely in coloring pencils, using simplistic, childlike designs for everything right the way through to the end. It has its own charm, I'll admit, it's certainly unique in a way, but I just really don't enjoy it for several reasons. The first being purely on taste, but the more glaring one is how difficult it can make it to identify important items, like figuring out where the rope to help someone out of a pit is, or even recognizing it is, in fact, rope. I had the same problem in Suits, but Suits had a zoomed in perspective and smaller map size, meaning the issue of figuring things out wasn't that bad. Nepenthe has a very zoomed out perspective, which means things on the world map are pretty tiny and hard to make out. In combat this isn't an issue, since that's the classic, static turn based, menu based affair. The only reason I don't think this style choice is pointless is because it is used effectively at certain points, especially during ending 2, in which the whole 'drawn on crumpled paper' aesthetic is used to convey a very desolate message.As for general game design? Most of my play time was spent going in circles. As mentioned earlier, the perspective is too zoomed out, it would have been better if the 'exploring' sections had used smaller maps, it would have cut down on travel time a bit and it would have been easier to just see what's on screen as opposed to guessing what the scribbles mean.Combat is very much Undertale inspired, with a timed attack system, and when the enemy attacks you, it's just about moving your dot around a box to dodge incoming attacks. It's fine, again, Undertale inspired, and it works well enough to get by without being boring at any point. Most of the attacks you will get hit by on your first run in with them, but most of them don't deal that much damage to you outside of one very early game enemy, who is optional, even then the dev had a great idea to allow you to simply restart from the beginning of the fight if you want to, which really cuts down on frustration from losses. As for the story? I'm not sure where I come down on it. Pacing wise, it's awful, it bounces all over the place and I was hit right out of nowhere with the ending before I had even realized I had properly begun. A good example being how you just finished talking to the tutorial character guy, only to go to town and kill a werewolf...then a few minutes later you've accidentally instigated the end of existence after talking to therapy frog about how average you are, by doing a solid for a cube dude. I'd really have to experience all three endings and think about it for a while in order to figure out what the themes are and such, but, as the game itself outright told me "you remember why you don't buy games like this". The story feels like it's trying to get something across, but what that is, I have no idea, outside of having a theme of forgetfulness and neglect, considering that Nepenthe means medicine for forgetfulness and the main character has amnesia, with other characters telling you to either forget your past life and make something new of yourself or they themselves are trying to forget things like persecution...also racism towards bald people, bald people aren't monsters, I think.Overall, Nepenthe is definitely an odd game, definitely worth looking into if you're a fan of indie RPG maker games, as it fits comfortably next to the likes of suits, hylic and so on. It was unusual, and sometimes that can be a good thing, it isn't a bad game, far from it, I know a bad game when I see one, but it's definitely an aquired taste.. This game showed up in my queue for the Steam summer sale, and I liked the hand drawn graphics aspect, and the idea of the game having a terrible sense of humour. I found this game to be quite enjoyable, and would recommend it.. This game is amazing. The difficulty level is on point, the hand-drawn grafics are great, and the game has a wit also. Nepenthe is an all around good game that everyone should play. If you don't like this game, your opinion is WRONG.. Fun, short game.. Nepenthe is an unique RPG with lots of personality and charm. The characters are all interesting with creative designs that fully embrace the hand-drawn aesthetic. The dialogue is always is humorous and the battle system is a joy to play. This is a game for fans of other alternative-RPG gems like Undertale, Space Funeral and Off.. + charming graphics+ great soundtrack+ basically every tree and stone can be interacted with- not enough content, lots and lots of open space- hardly anything worth (!) interacting with- coding issues: Trying to get the second ending resulted in the "best" ending, as the game assumed that I did things that I didn't do (pickaxe route, but I got treated as if I took the key route, i.e. interfering with the globe)- the first ending's escape section is tedious and almost made me give upRecommended? Yes, but barely, and only on sale.. Liked seeing that Undertale's combat could be emulated in RPG Maker. I didn't find it challenging, seemed pretty easy to exploit.Appreciated the experimenting with hand-drawn tiles, but this was not pleasant to look at for an hour.Seems there's multiple endings, but I felt no connection at all with this story or the characters, so I feel no reason to pursue them.Baffling that I'm going to be the first negative review here. Evidently this found a receptive audience.. Fun, short game.. Nepenthe is a turn based RPG with influences from undertale and, if I had to guess, other RPG maker games like Suits.I bought this game at full price as a friend of mine knows the developer, and after they gave me the description of "It's a darker undertale on a shoe string budget" I had to give it a fair shake, even though I don't normally play games like this outside of LISA the painful RPG.I'll start with the positives, because this game does have a few. Namely, the soundtrack. The music in this is quite unique, with many of the tracks actually managing to send a shiver down my spine. I'm sad I don't know the names of individual tracks, otherwise I'd mention them and possibly search them out just to have on my phone to listen to. Certain fights like the two with the guards in the magistrates castle really stand out, though I think one of my personal favorites comes from a section in an underground tunnel with distorted vocals. Most of the audio in this is either stock RPG maker stuff (I recognize the damage sound from several other RPG maker games), or uses this distorted guitar that I adore, with more 'normal' music filling out the spaces between.After that we've got the comedy, this game is throwing jokes at you constantly, all of them based on the dialog or descriptions you get from stuff in the enviroment. I'll admit, a few of them did get me to chuckle, like the subtle "you abduct the teddy bear" item pick up description, or how even the enviroment might sass you a little for being too nosy. But most of the time it felt a bit more cheeky than anything, and while the humor was appreciated, I often wasn't sure what was just messing with me and what was important. I'm still not sure what that teddy bear was for, I just wanted it.Which brings me to possibly my biggest problem with the game, and probably the most subjective point. The artstyle. It's done almost entirely in coloring pencils, using simplistic, childlike designs for everything right the way through to the end. It has its own charm, I'll admit, it's certainly unique in a way, but I just really don't enjoy it for several reasons. The first being purely on taste, but the more glaring one is how difficult it can make it to identify important items, like figuring out where the rope to help someone out of a pit is, or even recognizing it is, in fact, rope. I had the same problem in Suits, but Suits had a zoomed in perspective and smaller map size, meaning the issue of figuring things out wasn't that bad. Nepenthe has a very zoomed out perspective, which means things on the world map are pretty tiny and hard to make out. In combat this isn't an issue, since that's the classic, static turn based, menu based affair. The only reason I don't think this style choice is pointless is because it is used effectively at certain points, especially during ending 2, in which the whole 'drawn on crumpled paper' aesthetic is used to convey a very desolate message.As for general game design? Most of my play time was spent going in circles. As mentioned earlier, the perspective is too zoomed out, it would have been better if the 'exploring' sections had used smaller maps, it would have cut down on travel time a bit and it would have been easier to just see what's on screen as opposed to guessing what the scribbles mean.Combat is very much Undertale inspired, with a timed attack system, and when the enemy attacks you, it's just about moving your dot around a box to dodge incoming attacks. It's fine, again, Undertale inspired, and it works well enough to get by without being boring at any point. Most of the attacks you will get hit by on your first run in with them, but most of them don't deal that much damage to you outside of one very early game enemy, who is optional, even then the dev had a great idea to allow you to simply restart from the beginning of the fight if you want to, which really cuts down on frustration from losses. As for the story? I'm not sure where I come down on it. Pacing wise, it's awful, it bounces all over the place and I was hit right out of nowhere with the ending before I had even realized I had properly begun. A good example being how you just finished talking to the tutorial character guy, only to go to town and kill a werewolf...then a few minutes later you've accidentally instigated the end of existence after talking to therapy frog about how average you are, by doing a solid for a cube dude. I'd really have to experience all three endings and think about it for a while in order to figure out what the themes are and such, but, as the game itself outright told me "you remember why you don't buy games like this". The story feels like it's trying to get something across, but what that is, I have no idea, outside of having a theme of forgetfulness and neglect, considering that Nepenthe means medicine for forgetfulness and the main character has amnesia, with other characters telling you to either forget your past life and make something new of yourself or they themselves are trying to forget things like persecution...also racism towards bald people, bald people aren't monsters, I think.Overall, Nepenthe is definitely an odd game, definitely worth looking into if you're a fan of indie RPG maker games, as it fits comfortably next to the likes of suits, hylic and so on. It was unusual, and sometimes that can be a good thing, it isn't a bad game, far from it, I know a bad game when I see one, but it's definitely an aquired taste.. Nepenthe is exactly as described. It is a game drawn by hand and full of dad jokes. Those things work very well in this short game. This is an RPG Maker game, but it feels far from what a player might typcially expect with that tag. There is an interesting story with 3 endings and many small things to interact with. That is to say, this feels like a full world that is worth spending time in. On top of that, there are jokes that actually made me laugh. This is a developer that cares very much about the product. I've been asked very poignant questions and been assured that improvements are on the way. It is not a perfect game, but it is fun. I would recommend getting it on sale, but I would definitely recommend getting it! There are some things worse than death...: And hopefully Nepenthe isn't one of them!:)Um... yeah. I'm just popping in here to say thank you for all of the lovely reviews I've been getting. It's really been a pleasure seeing what you've gotten out of this weird game that I made.On that note: The best way to help me (or any developer) grow right now is by leaving honest reviews, positive or negative. I think I can fairly speak for most devs in saying that good (or exceptionally bad) reviews can help player growth in remarkable ways. It also helps me get to do things like classified: coming soon, and be taken more seriously when trying to get noticed by the press. So: leave reviews! Not just on my games, but on any game that you think could use some attention. You have no idea how much it helps.. Bug fixes - yay!: I fixed some bugs today! Thanks to everyone who messaged me about it.Also, the endings and credits have been very slightly altered, for reasons that should make sense over time. [insert self-deprecating joke here]-Yitz. The Nepenthe font is now free to use!: Yay.Um, yeah... if you need a hand-drawn font for a project or something, here you go: https://yitzilitt.itch.io/yitziscriptIf you use it for anything, I'd love to see what you make! You can contact me on Discord, or by using telepathy. Telepathy is preferred. That would be cool.Thanks for being awesome,Yitz. Games And Nominations And Updates OH MY: Welp, the Steam Awards Nominations have begun, and I highly recommend you go and vote in that! Here are my submissions, and I have of course nominated myself as "best developer" because I'm a loudmouthed shnook. ;)Also, Nepenthe is on sale (again)! If you haven't bought it yet, or you want to give a very strange gift to a friend, now's the time. If you do buy it, you get free eternal joy. Or at least a slight smile. Maybe a general not-depressed feeling. Or not. It's a surprise!Also, also, something very exciting is on it's way: lol you're not getting it that easy! I think you'll enjoy it...Yours,YitzPS: If you haven't done so yet, please consider leaving a review on Steam. Positive or negative, it really helps me figure out what I'm doing right (or wrong), and lets Steam know that people are interested in Nepenthe.PPS: If you have written a review, know that I've read it, and really appreciate your words. It means a lot to me. :). Childe Roland to the Dark Tower Came: I would like to introduce you to a strange and haunting poem, one written by the Victorian author Robert Browning, who recorded this text, fully written, as seen in a dream one night. The title of the poem is "Childe Roland to the Dark Tower Came," and I think you will enjoy it very much. Here it is:"CHILDE ROLAND TO THE DARK TOWER CAME"_(See Edgar's song in "Lear.")_My first thought was, he lied in every word, That hoary cripple, with malicious eye Askance to watch the working of his lieOn mine, and mouth scarce able to affordSuppression of the glee, that pursed and scored Its edge, at one more victim gained thereby.What else should he be set for, with his staff? What, save to waylay with his lies, ensnare All travellers who might find him posted there,And ask the road? I guessed what skull-like laugh Would break, what crutch 'gin write my epitaph For pastime in the dusty thoroughfare,If at his counsel I should turn aside Into that ominous tract which, all agree, Hides the Dark Tower. Yet acquiescinglyI did turn as he pointed: neither prideNor hope rekindling at the end descried. So much as gladness that some end might be.For, what with my whole world-wide wandering, What, with my search drawn out thro' years, my hope Dwindled into a ghost not fit to copeWith that obstreperous joy success would bring,--I hardly tried now to rebuke the spring My heart made, finding failure in its scope.As when a sick man very near to death Seems dead indeed, and feels begin and end The tears, and takes the farewell of each friend,And hears one bid the other go, draw breathFreelier outside, ("since all is o'er," he saith, "And the blow fallen no grieving can amend;") While some discuss if near the other graves Be room enough for this, and when a day Suits best for carrying the corpse away,With care about the banners, scarves, and staves:And still the man hears all, and only craves He may not shame such tender love and stay.Thus, I had so long suffered in this quest, Heard failure prophesied so oft, been writ So many times among "The Band"--to wit,The knights who to the Dark Tower's search addressed Their steps--that just to fail as they, seemed best, And all the doubt was now--should I be fit?So, quiet as despair, I turned from him, That hateful cripple, out of his highway Into the path he pointed. All the dayHad been a dreary one at best, and dimWas settling to its close, yet shot one grim Red leer to see the plain catch its estray. For mark! no sooner was I fairly found Pledged to the plain, after a pace or two, Than, pausing to throw backward a last viewO'er the safe road, 'twas gone; gray plain all round:Nothing but plain to the horizon's bound, I might go on; naught else remained to do.So, on I went. I think I never saw Such starved ignoble nature; nothing throve: For flowers--as well expect a cedar grove!But cockle, spurge, according to their lawMight propagate their kind, with none to awe, You'd think; a burr had been a treasure trove. No! penury, inertness, and grimace, In some strange sort, were the land's portion. "See Or shut your eyes," said Nature peevishly,"It nothing skills: I cannot help my case:'Tis the Last Judgment's fire must cure this place, Calcine its clods and set my prisoners free." If there pushed any ragged thistle-stalk Above its mates, the head was chopped; the bents Were jealous else. What made those holes and rentsIn the dock's harsh swarth leaves, bruised as to balk All hope of greenness? 'tis a brute must walk Pashing their life out, with a brute's intents.As for the grass, it grew as scant as hair In leprosy; thin dry blades pricked the mud Which underneath looked kneaded up with blood.One stiff blind horse, his every bone a-stare,Stood stupefied, however he came there: Thrust out past service from the devil's stud!Alive? he might be dead for aught I know, With that red gaunt and colloped neck a-strain, And shut eyes underneath the rusty mane;Seldom went such grotesqueness with such woe;I never saw a brute I hated so; He must be wicked to deserve such pain.I shut my eyes and turned them on my heart. As a man calls for wine before he fights, I asked one draught of earlier, happier sights,Ere fitly I could hope to play my part.Think first, fight afterwards--the soldier's art: One taste of the old time sets all to rights. Not it! I fancied Cuthbert's reddening face Beneath its garniture of curly gold, Dear fellow, till I almost felt him foldAn arm in mine to fix me to the place,That way he used. Alas, one night's disgrace! Out went my heart's new fire and left it cold.Giles then, the soul of honour--there he stands Frank as ten years ago when knighted first. What honest man should dare (he said) he durst.Good--but the scene shifts--faugh! what hangman hands Pin to his breast a parchment? His own bands Read it. Poor traitor, spit upon and curst!Better this present than a past like that; Back therefore to my darkening path again! No sound, no sight so far as eye could strain.Will the night send a howlet or a bat? I asked: when something on the dismal flat Came to arrest my thoughts and change their train.A sudden little river crossed my path As unexpected as a serpent comes. No sluggish tide congenial to the glooms;This, as it frothed by, might have been a bathFor the fiend's glowing hoof--to see the wrath Of its black eddy bespate with flakes and spumes. So petty, yet so spiteful! All along, Low scrubby alders kneeled down over it; Drenched willows flung them headlong in a fitOf mute despair, a suicidal throng:The river which had done them all the wrong, Whate'er that was, rolled by, deterred no whit. Which, while I forded,--good saints, how I feared To set my foot upon a dead man's cheek, Each step, or feel the spear I thrust to seekFor hollows, tangled in his hair or beard!--It may have been a water-rat I speared, But, ugh! it sounded like a baby's shriek.Glad was I when I reached the other bank. Now for a better country. Vain presage! Who were the strugglers, what war did they wageWhose savage trample thus could pad the dank Soil to a plash? Toads in a poisoned tank, Or wild cats in a red-hot iron cage--The fight must so have seemed in that fell cirque. What penned them there, with all the plain, to choose? No foot-print leading to that horrid mews,None out of it. Mad brewage set to workTheir brains, no doubt, like galley-slaves the Turk Pits for his pastime, Christians against Jews.And more than that--a furlong on--why, there! What bad use was that engine for, that wheel, Or brake, not wheel--that harrow fit to reelMen's bodies out like silk? with all the airOf Tophet's tool, on earth left unaware, Or brought to sharpen its rusty teeth of steel.Then came a bit of stubbed ground, once a wood, Next a marsh, it would seem, and now mere earth Desperate and done with; (so a fool finds mirth,Makes a thing and then mars it, till his moodChanges, and off he goes!) within a rood-- Bog, clay, and rubble, sand, and stark black dearth. Now blotches rankling, coloured gay and grim, Now patches where some leanness of the soil's Broke into moss or substances like boils;Then came some palsied oak, a cleft in himLike a distorted mouth that splits its rim Gaping at death, and dies while it recoils.And just as far as ever from the end, Naught in the distance but the evening, naught To point my footstep further! At the thought,A great black bird, Apollyon's bosom-friend, Sailed past, nor beat his wide wing dragon-penned That brushed my cap--perchance the guide I sought.For, looking up, aware I somehow grew, 'Spite of the dusk, the plain had given place All round to mountains--with such name to graceMere ugly heights and heaps now stolen in view.How thus they had surprised me,--solve it, you! How to get from them was no clearer case.Yet half I seemed to recognize some trick Of mischief happened to me, Gods knows when-- In a bad dream, perhaps. Here ended, then,Progress this way. When, in the very nickOf giving up, one time more, came a click As when a trap shuts--you're inside the den.Burningly it came on me all at once, This was the place! those two hills on the right, Crouched like two bulls locked horn in horn. I want you to punch me in the face: ...Um, not literally. That wouldn't be nice.Metaphorically though, I want you to hurt me. Not that way either. Wow, this really isn't coming out well... What I'm trying to get across is that I need your help: I want to become a better artist, and to become a better artist I need to know what I'm not good at. And then become good at it. And then master it and sit in a cave for fifteen years until I have reached inner peace—or get hungry, whichever comes first. Anyway, in order to learn what things I'm not good at, I need you to tell me what those things are. So here's the deal: You give me the most honest critique you can, and be brutally honest in what I could do to improve. Don't hold back. In return,IWillGiveYou...A cookie. Yes. This is a great privilege. Treasure it, for cookies are delicious and warm the soul. Seriously though, I could use some critique. So if you have any issues, ideas, or suggestions as to how I could make Nepenthe better, please tell me! You can contact me through literally any method that causes the message to reach my eyeballs (although Discord[discord.gg] or email[gmail.com] is preferred). A great cookie awaits you.From your friendly neighborhood game developer,YitzPS: while we're on the subject of being punched in the face, here's a great song I found about that very topic that I can't stop listening to (TW for bullying): https://www.youtube.com/watch?v=gK7y3gVad98

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