About This Game Perfect Heist is a round-based game, where 2 teams (cops vs robbers) try to execute/prevent the perfect bank heist. Includes an offline tutorial and an online mode to play with friends and strangers. A team of robbers is trying to infiltrate a bank, steal as much money as possible and then get away with their helicopter, while the cops are trying to identify the robbers in a crowd of NPCs and prevent the heist from happening.Features: two different teams (cops and robbers), each with different classes that offer unique abilities multiple maps, that can be changed with a map vote robbers can choose from a variety of masks, with each one offering different bonus stats different, unique weapons like SMGs, shotguns and sniper rifles supports player server hosting as well as dedicated servers settings menu that includes full keybinding menuThe robbers have to blend in with a crowd of NPCs to not get shot by cops, while somehow smuggling explosives inside the bank, stealing money, and then getting away with it. They have a variety of options to pull off the perfect heist, for example, they can: kill NPCs and use their clothing as a disguise hack ATMs to get money smuggle a bag of explosives inside the bank, and blow up one of the money vaults steal money and jewelry call in a rescue helicopter and get away with the money equip masks, that give away their identity as robbers, but give them bonus stats at the same timeThe cops can access security cameras to monitor the bank, and use their unique abilities which include checking IDs, thermal vision or placing new cameras, to identify the robbers and then overwhelm them in a shoot-off. 7aa9394dea Title: Perfect HeistGenre: Action, Indie, StrategyDeveloper:yeswecampPublisher:yeswecampRelease Date: 17 Aug, 2018 Perfect Heist Keygen Razor1911 Download Nobody is ever on, the idea of bots is great, but you can't do anything as a robber without the cop bot shooting you.. ok not the best game but worth a try needs to add RELOADING! also most servers are dead you are lucky to even get 3 people on a server. Played with my friend for about two hours. It actually got quite fun trying different classes to achieve my objective. AI SUCKS THO.. ok not the best game but worth a try needs to add RELOADING! also most servers are dead you are lucky to even get 3 people on a server. Played with my friend for about two hours. It actually got quite fun trying different classes to achieve my objective. AI SUCKS THO.. I have to start off by saying this game is dead (no population) which means it\u2019s you vs. 1 bot. The bot feels overpowered. I didn't feel the game controls handled that great and not a whole lot of variants in the classes. There are only 2 maps. I'm also not a fan of the music. It seems like it could be a good concept, but right now it lacks population and content. As of right now 1\/10. I like the concept. At the beggining things might look a bit messy.Took me a while to find out what I was actually doing and learn every class ability or how it could help me achieve my objective.So, the robber team, they spawn close to the bank entrance and the deal is managing to steal an X amount of money before the time runs out or the cops find and kill you. While you pretend to be a npc you can walk around the bank and use your class abilities to help you out while trying to not be spoted performing certain actions that can give you away. Or you can just go wild, put your mask on and start shooting. The cops must find out who are the robbers and stop them before they steal the money. They also have abilities to choose from. They can plant motion devices, plant secret cameras to help the team, also disguise as an NPC and alot more stuff.After you die (either as cop or as a robber) you get to spectate the game in a really unique way, you spawn like a drone and and are able to fly around and still communicate with the alive teammates. So, your job never really ends.Theres a bunch of cool feautures both team have acess to and part of me still thinks I probably missed some cool stuff.theres for sure alot of stuff to improve but that's why we here.I would really like to have some kind of minimap and know where my teammates are. Everytime I hear shooting, glass breaking or any other alarming sound Im never sure where it comes from.the shooting seems.. wonky... I never know if Im hitting anything at all.I support.. this game could be awsome but its not, the lack of players and charcter select menu ruins the the game. all it needs is more people and i could definitely see my self play it some time. I like the concept. At the beggining things might look a bit messy.Took me a while to find out what I was actually doing and learn every class ability or how it could help me achieve my objective.So, the robber team, they spawn close to the bank entrance and the deal is managing to steal an X amount of money before the time runs out or the cops find and kill you. While you pretend to be a npc you can walk around the bank and use your class abilities to help you out while trying to not be spoted performing certain actions that can give you away. Or you can just go wild, put your mask on and start shooting. The cops must find out who are the robbers and stop them before they steal the money. They also have abilities to choose from. They can plant motion devices, plant secret cameras to help the team, also disguise as an NPC and alot more stuff.After you die (either as cop or as a robber) you get to spectate the game in a really unique way, you spawn like a drone and and are able to fly around and still communicate with the alive teammates. So, your job never really ends.Theres a bunch of cool feautures both team have acess to and part of me still thinks I probably missed some cool stuff.theres for sure alot of stuff to improve but that's why we here.I would really like to have some kind of minimap and know where my teammates are. Everytime I hear shooting, glass breaking or any other alarming sound Im never sure where it comes from.the shooting seems.. wonky... I never know if Im hitting anything at all.I support. Update #2: More Graphic Settings and Bugfixes!: You can now enter any resolution you want in the graphics settings, in case the pre-selected ones don't fit your monitor! I added an option for borderless fullscreen as well, in case you prefer it over normal windowed/fullscreen.- added custom resolution inputs to graphics settings- added borderless windowed graphics option- bugfixes- added keybinding for Attack Key (which you use for shooting, boxing, ...). Update #13: Fixed Achievments and other Bugfixes!: This update fixes some of the biggest and most annoying bugs that unfortunately were hard to track down, the most notable fixed bugs are:- sometimes jewels wouldn't be picked up, but the robber still got the money FIXED!- players could use the "Quick Matchmaking" function to enter password-protected games without knowing the password FIXED!- some achievements where unobtainable FIXED!. Update #11: New building models!: This update completely changes all buildings around the map (except the bank) on the "Central Bank" map. The buildings are much more detailed and are more aligned with the overall graphics style of the game. All other maps will receive the same update soon if any issues that might occur with the new buildings are sorted out. I also did a lot of optimization work to make sure the performance of the game isn't made worse with the new, higher-detailed buildings.The old building models:https://steamcommunity.com/sharedfiles/filedetails/?id=1553565610&fileuploadsuccess=1The new building models:https://steamcommunity.com/sharedfiles/filedetails/?id=1553565568&fileuploadsuccess=1If you experience any issues, please let me know! Have fun!. Update #7: Out of Early Access, Offline Modes and Bugfixes!: This update will finally bring the game out of Early Access, it's at a point where I think it shouldn't be considered an Alpha version anymore. There won't be any changes for you guys, I will still update the game with bug fixes and new content, and the price will stay the same as well after the 40% off sale starting today.Due to popular demand, I added an offline game mode where you can either test and improve your robbing skills against an adjusted and polished bot, or choose to play all on your own to explore the maps. Speaking of maps, I also added preview images to the map hosting and offline map choosing screens, so it's easier to see which map you will play on.I also fixed a couple issues on the newest map, such as the roof ceiling windows not respawning correctly after a round. Additionally, I fixed a few other bugs, for example regarding the server browser not displaying the correct map in a few cases.If you have any kind of feedback, please let me know on the discord: https://discord.gg/AuaXkam. You can also find nice people to play with there, so make sure to check it out. Have fun!. Update #12: New map and performance improvements!: This update introduces lots of optimization work, especially for the CPU, so players with weaker processors should hopefully experience higher frame rates and no stuttering. It also features the fourth map of the game called "Double Bank". It's a big map that's divided into two sections, a money bank and a jewellery, and will work best with a higher amount of players due to its big size. It features two vaults, and lots of jewellery and money to steal, as well as hidden weapons and tools for the robbers (or cops) to find and utilize.Since this is the first iteration of the new map, everything is subject to change and your feedback would be very appreciated. Have fun!. Update #4 Better gunplay, teamplay and lots of improvements!: This is the first bigger update for the game since the release last Friday, please tell me if you find any issues/bugs or have any kind of feedback!First of all, gunplay was pretty messy, bullets were slow, they felt unreliable and you never knew if you hit your opponent or not. This update is the first step towards a better shooting experience and introduces faster bullets, more reliable hit-detection and a hitmarker to give players feedback when they hit another player. When a bullet would hit something shortly after begin fired, the bullets often were not visible for other players, this is now also fixed. I made the bullet tracers grow over time and bigger overall as well, so its easier to see them and figure out where they are coming from.The second big change in this update is the introduction of a best of 6 rounds format, after which a winning team will be announced and the teams will be shuffled. Up until now, the teams got shuffled after every round, leading to less teamplay and players having to play as a Cop for lots of rounds if they got unlucky. Now, the teams will swap sides after each round, and will only get shuffled after 6 rounds. I also added a team score, that shows how many rounds your team won in the current best-of-six round.After each best-of-six match, the players' personal score gets reset as well now, and kills give points now, too!Other issues were the graphics settings and keybinding options, I improved them as well, you can now input any key for example, up until now the system wouldn't register mouse buttons, the space bar, and the arrow keys.I also fixed lots of bugs, including gaps in maps and cameras glitching through floors while crouching. I also polished the networking, to make things less laggy when playing with lots of friends.Here is a full change list: - added steam test branch (right-click "Perfect Heist" in steam library -> settings -> beta -> select "test-branch" to try it out)- added current ability to UI, so you can always see which active skill your current character has if it's available, and see the cooldown of it if it has one)- Heavys rescue helicopter signal now has a 60-second cooldown, instead of being usable only once a round- Detectives ID Check now has a 60-second cooldown, instead of being usable only once a round- team now don't get shuffled every round, instead, the teams will only swap sides after each round, after 6 rounds a winner gets announced (WIP), and the teams get shuffled- added "x rounds remaining until team shuffle" to the end-of-the-round HUD- made hit-range detection range of bullets bigger, and reduced the time between pressing Left Mouse Button and the bullet being spawned on the server, both changes should make gunplay a bit smoother until I improve it further soon- cameras on the city bank now work correctly- lots of bugfixes, especially regarding the new "show abilities on UI" system, and the new team shuffling/swapping system- after 6 rounds, not the player with the most points gets displayed, but the team that won the most rounds, ties are possible- the flying helicopter can now be called multiple times in a round, and other helicopter improvements/optimizations- cop respawns get calculated correctly again- reduced drone noise- lots of networking improvements- added team score gets reset when teams get shuffled, displayed at the scoreboard (default: "Tab")- reworked shooting mechanics to feel better and more responsive, bullets are much faster now- added hitmarker to give shooting players feedback when they hit something- lots of bugfixes and other improvements- bullet tracers now grow with time and are bigger overall, to make it easier to see bullets- fixed a bug that made bullets invisible if they would hit a target shortly after being shot- bound Hackers and Technicians active ability to the ability key (default: E), instead of the interaction key (default: F) so more intuitive and less confusing for newer players- made camera hints clearer for technicians (they can hack them) and cops (they can repair them if the camera is damaged)- redid the key input system of the keybinding menu, now accepts every key including mouse - fixed some gaps in the floor of the "City Bank" map- lots of networking improvements, especially when playing with lots of people, as well as bugfixes- cop bot now takes damage correctly- hitmarker doesnt get shown when hitting jewelry glasses anymore- fixed camera issues when crouching, where you could glitch the camera through a floor to see people above you while standing on an ATM for example- players personal scores now get reset after a match (6 rounds)- kills now give personal score points, 5 for robbers and 10 for cops (since killing a robber is much more worth than killing a cop, due to no respawns for robbers)- "instant matchmaking" is now called "quick play". Update #14: Fixed issues with spawning at round start: This update introduces a fix for one of the most annoying issues: Sometimes, players would spawn at the completely wrong locations after a new round started, usually teleporting back to the correct position after a few seconds, but it still was pretty game-breaking. Sorry the issue took that long to resolve, but it seems to be an issue with Unreal Engine, not directly related to the spawn code. If you still experience similar issues, please contact me here or on discord: https://discord.gg/AuaXkamHave fun!. Update #9: Support for Spanish, French, German and Russian!: Along with some bugfixes and minor improvements, this updates introduces the first iteration of support for multiple languages. The number of languages supported and the quality of the translations will be improved in future updates as well, right now the game supports English, French, German, Russian and Spanish. Hopefully, this makes it easier for players that don't speak English well to have fun as well. Have fun!. Update #8: New bot difficulty settings and bugfixes: For a long time, newer players have struggled to have fun while playing against a bot since the bot picked up minor clues that the player could be a robber and immediately started to attack the player, making playing against him a very frustrating experience. I added a new difficulty setting for the bot, which is on "easy" by default and makes him less aggressive, reduces his fire rate and makes him a bit dumber while more experienced players can still have a challenge playing against the bot on the "hard" setting.I also fixed a few other bugs regarding the bot sometimes having a weird pitch rotation and players that were hosting a session not rotating correctly when having a weapon equipped.Full changelog:- added a bot difficulty option to the "General Settings" menu- added new bot difficulty "easy", which reduced the fire rate of the bot and makes him overlook some clues that could give away that the player is a robber, to make it easier for newer players- the old bot difficulty is still available if the bot difficulty is set to "hard"- bot difficulty is now on "easy" by default- fixed a few bugs of the bot, for example, a weird rotation issue when you were standing on top of the bot- fixed a few other bug, like the player model of the hosting player not rotating correctly when having a weapon equippedHave fun!
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